Summary of the game mechanic (Part 1)

Many players find the game mechanics confusing. As a Singaporean fluent in both Chinese and English, I’ll do my best to break down the system in a way that’s easier to understand. So far I had played for over 300 hours.

Character Progression

Your character’s power level doesn’t increase simply by leveling up. Instead, it depends on several factors:

Leveling Systems – How to Increase Your Power

Internal Level

  • You can equip up to 4 internal levels at a time.
  • Each internal can be leveled up to level 6.
  • Requires: Fragments (collected through gameplay) to level up.

Skill Set Level

  • You can equip 2 skill sets at a time.
  • Skill sets can be leveled up to the same level as your character.
  • Requires: Materials dropped by normal enemies in instances to level up.
  • Breakthrough Requirement: At certain key levels, you need Martial Art Fragments to progress further.

Special Skill Level

  • You can equip up to 8 special skills that consume Qi bar when used.
  • Requires: Materials from harvesting and instances to level up.

Equipment Progression

Eight-Layer Sound (Armor Upgrades)

  • Upgrade your armor parts using materials and in-game currency from mining and hunting.
  • Maximum upgrade: Level 30 at character level 65.
  • Permanent boost – stats and level remain even if you change gear.

Armory (Old Gear Storage Bonus)

  • Stores older armor sets (level 41, 51, 56) to give a small damage boost.
  • Prevents lower-tier armor from becoming useless when upgrading to new gear.

Talent & Exploration Bonuses

  • Talent Points – Earned through world exploration.
  • Qiqiao Collection – Unlocks additional stats when you turn in collected exploration items.

Combat Mechanics

Evasion & Defense

  • Evade (E Key) – Sidestep to avoid all enemy damage while reducing their stagger bar and increasing your Qi bar. If timed correctly, you can counterattack after dodging a red-blink attack. Does not work against yellow-blink attacks.
  • Dodge (Shift Key) – A quick dodge that leaves behind a mirage (similar to Black Myth: Wukong). In solo play, a successful dodge slows time for 1–2 seconds. Can be used to avoid yellow-blink attacks.
  • Finisher (F Key) – Can be executed when the enemy’s stagger bar is fully depleted, dealing massive damage.

Character Stats

Core Stats

  • Versatility – Increases Max HP.
  • Strength – Increases external damage.
  • Stamina – Boosts external defense and Max HP.
  • Agility – Enhances critical hit damage and minimum damage.
  • Power – Increases overpower damage and maximum damage.

Offensive Stats

  • Grey Damage (Glancing) – Minimum damage output.(might have reduce damage)
  • White Damage (Normal) – Standard attack damage.
  • Yellow Damage (Critical) – Deals 50% additional damage.
  • Orange Damage (Overpower) – Deals maximum damage plus an extra 35%.

Accuracy Mechanics

  • Hitting a target – Has a chance to trigger normal, Critical or Overpower damage.
  • Missing a target – May result in Glancing or Overpower damage.

This should make the game’s mechanics clearer! Let me know if you need further explanations or if I missed anything. 😊