I can't stand the "Portable series is the experimental game"
Every MH content creator pre Wilds release was like "so MH there's one title that's grounded and then one title that's experimental" to me that comes of as very dismissive towards portable series. It was MH Dos that introduced seasons and completely changed the quest system while F2 went with MH1 formula, Tri focused most of its development on underwater combat and cut half of the previous gen weapons while P3rd focused on keeping and updating every single one, even with 5th gen it was World that made changes to how maps worked while Rise was originally going to have zones with loading screens, BOTH series are experimental but in different directions. How grounded can you even say main series is with how much stuff wilds lets you do? Yeah Gen and Rise have these crazy moves and it very much goes to the player arcade side while main series likes to focus on environment but I honestly think the main games changes way more than portable, even 4th gen with Generations where it went into a completely insane direction with hunter arts, but MH4 already had all the verticality that completely changed how the game worked. I actually like main series more than portable, but I enjoy both, and MH series wouldn't be what it is today without games like FU and P3rd. While nobody says it outright, I feel nowadays that the sentiment of the larger community towards portable MH is that its the "lesser game", and it just bugs me, but maybe this is all in my head.