Mod loading order [KCD2] ?
Just like in KCD 1, as soon as you create a "mods" or "Mods" subfolder, KCD2 (CryEngine) checks for a text file to determine the load order, as shown in kcd.log in the game's root install folder:
[Mod] mods/mod_order.txt not found
However, as soon as you configure that .txt
file, the log reports "mod X not found" for every mod in the mods folder and then refuses to load them.
These mods do work, however, when the mod_order.txt is deleted.
I've also tried using JSON and CFG-formatted files, but to no avail.
So, does this mean there's currently no way to control the load order of your mods, or am I missing something?
Update 02/28/2025: In the meanwhile, I found it.
If you want to have your mods loaded in a custom order that overrides the default of "alphabetically"; the name of the mod order file has apparently now been changed.
You now have to use a file called "modloadorder.txt" containing the mod folder names line by line, while previously this file was called "mod_order.txt".