Springtrap Fan Killer Concept
trivia + clarifications • he would have a 32m lullaby that is exactly like the "danger sound" that plays when springtrap is near you in fnaf 3.
• couldn't really see a way i could add cameras in any interesting way for his power. Would need to be a survivor thing because its what the security guard does but i don't think having biopods for survivor would do much if all we really do is sit on gens, leave if killer goes on you, loop. I think it would be more interesting to have functional cameras on the main building of Fazbear's Fright map that wouldn't do much but is there for Easter egg. (Maybe venting systems that would work like DND map portals too?)
• Phantom walk movement speed would be something like 5.5m/s or less and would last for 3 seconds maybe. The slowdown for passing through pallets and vaults would be similar to how chucky would vault through them, you can't really immediately hit a survivor after it.
• Hallucinations jumpscare and the way it works would be similar to the ongoing snowmen that scare you occasionally.
• you would be able to tell when you're frightened and how long it'll last by the hud (a red light slowly beeping around the survivor icon with a timer)
• maintenance panel rebooting would take something like 5s. You cant move while rebooting but you can cancel it to run away whenever you want.
• springlocked can be avoided if you let go of the gen.
• follow me intention is to prevent survs from following the killer (usually to body block or flashlight save), if you ignore them, they'll have a more hard time catching up.