Brainstorming "Competition Spec" Homebrew weapons
TL:DR - I would love feedback on homebrew weapons that add some +1s for combat and initiative as well as a chance to reload without using an action.
Hey chooms, I'm hoping I can get some feedback about an idea for some homebrew weapons part of a new firearms company. I'll figure out the lore later, but I'm essentially aiming to bring competition spec weapons into RED.
These are some bulletpoint thoughts of what I had in mind: - Lightweight weapon build grants a +1 to initiative - Flared magwells add speed to a reload. Gives option to attempt a 1d10 roll which results in reload w/o using an action upon success. Success: hitting a 6+ - All weapons come equipped with a high-grade scope adding +1 to Single Shot, Aimed Shot, and Shotgun Shell checks. - Locked to single fire (no autofire) - Ske3ter [name pending] takes his time to hone your firearm to perfection. Weapons are very excellent quality and add +1 to Attack checks. Ordering takes 1 week in game time. - Priced as very expensive quality items [gotta have a fixer or meet Toggle (Toggle's Temple dlc) to meet Ske3t3r]. - Exotic weapons, so no adding attachments. - Non-concealable
I'm really open to feedback on these weapons.
Logistically, I'm hoping to make these weapons feel worth the value and sacrifice of losing autofire as an alt mode of fire for ARs and SMGs. I also wonder if these can exist as viable options for players vs other guns.
If everything goes accordingly i wanna add these weapons to a homebrew dlc comprised of these guns as well as Ske3t3r's own magnum, an npc or two, some maps and perhaps competition shooting as it wouldn't hurt to add another thing for players to do in downtime.
Thanks ahead of time for the feedback