The Case for Batch Trading or Much Faster/Skippable Trade Animations
We're coming up towards the 7th year of trading being implemented into Go, and I don't think it's a secret that trading as a feature has stagnated and has hardly been touched since its debut, apart from tweaking the guaranteed lucky trade limit every now and then. However, I'd like to point out just how impactful that stagnation has been. If you (generously) assume a player takes 1 hour to complete all 100 trades per day, and has done those trades for 5 years' worth of days since its debut, that would equate to 76 days (over 2 months) worth of time just spent doing trades. And that's just for one person, imagine the cumulative loss of time across all players that trade on a regular basis.
You might argue that doing 100 trades this often is a luxury that only players with relatives/roommates/significant others that also play Go regularly can afford, but I believe that vastly increasing the speed at which trades can be done in Go would make it far more accessible for all players to do this on a regular basis, and also would make the level 49 requirement for 50 lucky Pokemon much easier. Players in Go can catch Pokemon way faster than players in the main series games can, it's simply nonsensical to limit trading in Go to the slow one-at-a-time with drawn-out animation standard of the main series. Batch trading would be the best solution to this issue, but being able to skip the repetitive trade animations or at least making them lightning fast would still be significant QoL changes. I'd like to hear your thoughts, if you think speeding up mass trading would benefit your personal gameplay experience, or if you think dev time would be better spent elsewhere.