What techniques would you like to see BGS borrow from other developers for TES VI?
Personally, I'd like to see them borrow Rockstar's Euphoria animation system, as well as their third person camera expertise.
I'd also like to see them borrow Watch_Dog: Legion's procedural NPC/team building/multiple protagonist systems, and possibly expand upon them considerably.
Pipe dreams: RDR2's horse mechanics, Assassin's Creed's parkour or sailing.
What techniques from other developers would you like to see BGS borrow for TES VI?