Bad layout kills good games.
Last year our "The Way of the Worm" won "Best Adventure" of Pirate Borg's Cabin Fever Jam. I'd say thoughtful layout was key to winning that award. A brilliant adventure won’t save a game if the layout makes it hard to play. Games like Pirate Borg feel intuitive because of deliberate design choices. Fonts, spacing, and structure make or break the player experience. Here’s how to get it right:
https://golemproductions.substack.com/p/great-games-need-great-layout