VR: How I fixed my stutter and horrible fps

I downloaded Phas VR last night and right out of the gate had horrible stutters, a reprojected frame rate over 50%, overall an unbearable experience. But I spent hours messing with settings, from graphics card SteamVR to in-game... I'm glad to say that today it's running near perfect! Frame times are all green, between 9-10ms during MAX loads (usually texture loads), 1% reprojected frames, and 89.7fps over 30 minutes of gameplay! Here's the basics of what I did:

1) In my Nvidia control panel, under 3D program settings (NOT global settings), I selected Phas and changed anything that could be selected as "application controlled" as application controlled. Some default settings were not app-controlled, and I have a feeling it was pitting my GPU AGAINST the in game mechanics, rather than letting them do their thing.

2) In the DESKTOP version of Phas, I went into the options menu. I stopped it from launching in full screen mode, selecting "windowed" instead. Optionally (I don't know exactly how much impact this had, but it's part of what I did), I changed the resolution to a lesser one and picked a 60hz refresh rate.

3) In the VR game, I stood in a spot that put the most strain on my system when looking at the spot in front of me. For me, I found that if you actually back up from where you spawn and look at the options board from far away, the texture differences you have in that spot are enough to really strain your frame rate. Keeping my eyes on that spot, I pulled the journal out and messed with in game settings and monitored my fps. Turns out FOR ME, the highest texture settings were actually better, INCREASING my frame rate. The sky light(?) setting or whatever it is?... was actually butchering my frame rate. Your system is not mine, so you need to go through each in game setting yourself and see which ones hurt/help. Oh yeah, anti-aliasing is brutal for anybody's GPU, and OFF it dropped my frame timing by 3-4ms! So off is the way to go, and I hardly noticed a difference anyway.

4) This one hurts, but it's necessary if you simply cannot achieve fluid gameplay. In your steam settings, just for the game and not your global setting, decrease your resolution. I'm actually only running at 60% resolution, but everything is optimum for me at that res. Before I did all of the above, I had to run 20% resolution and still had massive frame drops and 30-40% retrojection.

I used fpsVR to monitor everything as I made adjustments. You could potentially get away with the free built in GPU monitor in Steam as long as you don't suspect your CPU of being the issue. My specs: Win11, Vive Cosmos Elite, RTX 2070 Super, Intel I7.

I hope my experience helps others! This appears to be a great game, but I know the VR version is causing lots of issues.