I don't like the perk system because, despite what Blizzard claims, they're still playing it very safe
The so-called spectacular changes that were supposed to break the "perfect balance" and bring some fun either just give back what Blizzard once took away or introduce completely useless perks, or ones that have no real impact on gameplay.
The inconsistencies between heroes, both in minor and major ones, are laughable. While Zarya turns into a killing machine and Tracer can blink 50 times a minute, Genji just regenerates a tiny bit (not to mention the perk that resets his double jump, which already resets when he touches the ground).
Don't get me wrong, it's nice to see some changes, but this feels like yet another poorly thought-out dive into deep water. For every perk that gives you a double slide, there's one that gives enemies lifesteal, and this supposedly "faster" gameplay doesn’t really feel that way.
From what I’ve observed, the further we go into new competitive games, the more developers tend to speed up the gameplay. Players demand it, sure, but couldn't Blizzard have gone further? Couldn’t this new system actually introduce new mechanics instead of just recycling old ones? Are they leaning more toward "old" fans who begged for Orisa’s shield to return or for nostalgic stimulation with Reaper’s original healing orbs?
Where a perk could offer more freedom to shape the playstyle players dream of, we just get the same gameplay, only more.
I honestly don’t know what to think about all this. What’s your take? Playing it too safe, or is this just the beginning?