Iarno escorted to safety
My players split up in Tresendar, and arrived at Glasstaff’s room by both doors simultaneously. With no escape route, Glasstaff convinced them he was a prisoner of the Redbrands, and they helpfully escorted him out of the manor.
That is going to bite them in the ass.
Update: after seeing Iarno safely off, they returned to the hideout and detected some Redbrands but didn’t engage right away. By the time they got organized and came back to the bunk room, it was empty except for Droop. All the bad guys had been quietly alerted and an ambush was set up in the cavern, pitched battle ensued…
I skipped the Nothic in favour of an epic battle with the Redbrands. Not a fan of Nothics anyway.