In response to the post about Skill Queues and Injectors
I made a comment on the thread by u/Ohh_Yeah but decided to make a new thread about it.
The skill queue system is a relic, and it is not a perfect system. I think with the introduction of Skill Injectors, players feel obligated to minmax more than before since skillpoints are more accessible. I remember back in the day, people would mine with destroyers or battleships because that is what they could fly, or had on hand. Jetcan mining in highsec because compression was inaccessible, and belt ratting was an extremely common method for making ISK. As a playerbase, we've mostly moved on from that to extremely efficient ISK making methods, but these things still exist.
It is a disservice to new players to tell them they can't play the game without high sp or a lot of ISK. Most of us veterans started where they are and did just fine. We have the advantage of time, and for a few, situational circumstances (gameplay changes) that allowed us to scale our wealth exponentially. It is unfair, but Eve is not a fair game. However, you don't need to be a gigatrillionaire to have fun, it just means you will have a different game experience.
The main advantage of being low SP is that you also do not need a lot of ISK. I am speaking from the perspective of someone who has coached a lot of new players in the game, and the most successful approach is to find activities within their means and not feed them envy by telling them about how other activities are more efficient. A new player doesn't really care if they are making 40m an hour huffing gas with T1 gas scoops in a venture, when that 40 million can buy them 10 condors. This game is a sandbox and all about slow, incremental progression and the notion that new players are disadvantaged because they don't have the ISK reserves or SP of veterans is a jaded perspective.
You cannot grind to max level in a weekend in Eve. You can't get there in a year. And that is not a bad thing. As a playerbase, we need to do a better job relating to new players at the level they are coming in, and put ourselves in their shoes, rather than focusing on how much worse new player activities are compared to end game content. The Goonswarm meme about the tackle rifter is still true.