Anaxa's V4 adjustments (suggestions)

Artist: @renjianshilian0 on Twitter (https://x.com/renjianshilian0/status/1879389023908851853?t=SK5K2S4SkkfvfB6Pg5fNzA&s=19)

Since V4 is coming in a few days, I decided to list a few changes I think Anaxa should get. I also feel some adjustments should happen to balance out the modifications, however I'm looking foward to am overall buff on both his plastyles and on his unique gimmicks (especially his Ult cc). So without further ado, let's begin:

• Base stats: - SPD: 97 -> 101 - ATK: 757 -> 698

• Ultimate (Genesis of Budding Life - Lv. 10): - Inflicts the "Sublimation" state to all enemy units and immediately deals Wind DMG equal to 150% of Anaxa's ATK to all enemy units. In the "Sublimation" state, targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start end of each target's next turn. If the targets do not have Control RES, they are unable to take action in "Sublimation" state.

• Traces: - The Transmuted Quality: When Anaxa is on the field, for every different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 3% of DEF reduces their All-Type RES by 3%, up to a max of 7 Weakness Types. - The Necessary Blankness: Trigger any 1 effect in the current battle based on the number of characters on the Path of Erudition in the team: 1: Increases Anaxa's own CRIT DMG by 140% 120% and his attacks ignore 24% of the target's DEF. At least 2: Increases Anaxa's own CRIT DMG by 120% and and increases DMG dealt by all allies by 30% 20%.

• Eidolons: - Star-Concealing Moon's Magician (E1): After using Skill for the first time, recovers 1 Skill Point(s). When any enemy targets are hit by this unit's Skill, decreases the targets' DEF by 16% 20% for 2 turn(s). - True History's Natural Person (E2): Anaxa attacks ignore an additional 24% of the target's DEF. Additionally, the increased DMG dealt to targets with "Exposed Nature" applies to all allies' attacks.

That's basically it. Not anything too complex yet not something too simple either (like just multiplier bump ups), as I think refining his overall concept and giving him minor extra tools are far more important than just increasing his raw numbers.

What do you guys think? Leave your opinions below :))

Artist: @renjianshilian0 on Twitter (https://x.com/renjianshilian0/status/1879389023908851853?t=SK5K2S4SkkfvfB6Pg5fNzA&s=19)

Since V4 is coming in a few days, I decided to list a few changes I think Anaxa should get. I also feel some adjustments should happen to balance out the modifications, however I'm looking foward to am overall buff on both his plastyles and on his unique gimmicks (especially his Ult cc). So without further ado, let's begin:

• Base stats: - SPD: 97 -> 101 - ATK: 757 -> 698

• Ultimate (Genesis of Budding Life - Lv. 10): - Inflicts the "Sublimation" state to all enemy units and immediately deals Wind DMG equal to 150% of Anaxa's ATK to all enemy units. In the "Sublimation" state, targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start end of each target's next turn. If the targets do not have Control RES, they are unable to take action in "Sublimation" state.

• Traces: - The Transmuted Quality: When Anaxa is on the field, for every different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 3% of DEF reduces their All-Type RES by 3%, up to a max of 7 Weakness Types. - The Necessary Blankness: Trigger any 1 effect in the current battle based on the number of characters on the Path of Erudition in the team: 1: Increases Anaxa's own CRIT DMG by 140% 120% and his attacks ignore 24% of the target's DEF. At least 2: Increases Anaxa's own CRIT DMG by 120% and and increases DMG dealt by all allies by 30% 20%.

• Eidolons: - Star-Concealing Moon's Magician (E1): After using Skill for the first time, recovers 1 Skill Point(s). When any enemy targets are hit by this unit's Skill, decreases the targets' DEF by 16% 20% for 2 turn(s). - True History's Natural Person (E2): Anaxa attacks ignore an additional 24% of the target's DEF. Additionally, the increased DMG dealt to targets with "Exposed Nature" applies to all allies' attacks.

That's basically it. Not anything too complex yet not something too simple either (like just multiplier bump ups), as I think refining his overall concept and giving him minor extra tools are far more important than just increasing his raw numbers.

What do you guys think? Leave your opinions below :))