Design drift

After finishing dark energy, I'm starting to be a bit concerned that the devs are drifting from what made the game so great in the first place: urban mazes, salvaging, and building makeshift shelter and science stuff.

There was no new pipes, wiring, crystals, chemicals...Just lots of bad guys to shoot, which is fine! don't get me wrong, but that's not what I consider the "complete" abiotic factor experience.

In my opinion, the hydroplant is the peak of abiotic's design: it has everything, from fresh parts, cool environments, a cool portal world, excellent area design, and of course, Janet and Abe in a submarine.